Anger Flanker (PhyComp Final)
The Final Chapter I feel like I have reached to the last chapter of a book for our interactive piece. Although, there will always be room...
Anger Flanker (Final 1.2)
It is almost at the end of the race for the finals, there were countless hurdles but like the saying goes, the show must go on, so we...
Anger Flanker (ICM+Phycomp) Final 1.1
On 8 November 2017, Anger Flanker went through a user testing session with our mock up made out of cardboards and a made-believe game for...
Anger Flanker (Phycomp+ICM) Final.
I have always been interested in the state of mind of a person, especially when it involves investigating the interplay between the sound...
Gimme a high five
'Gimme a high five' is a interactive piece that was inspired by a recollection of my childhood days. High five is known as a gesture that...
Reflection: Dune by StudioRoosegarde
Dune by StudioRoosegarde, created by the artist himself, Roosegaarde, is an interesting piece of interactive artwork that explores the...
Reflection: “Hansel & Gretel,” an installation by Ai Weiwei and the architects Jacques Herzog an
"A juxtaposition of technology, how technology could be a positive and a negative instrument in our daily life" – Pierre de Meuron Hansel...
Observation of every day things & Servo Motor+IR Sensor lab.
The laundromat is a common place for people to go through on once a week basis. The machines differ from places to places, depending on...
Observation on every day interactive technology
THE GANTRY Recently, I made an observation on a gantry that I frequently use in the compounds of school. I had my setbacks with this...
A Coffee a day to light up your day.
A coffee a day to light up your day, probably nobody have heard of that before. I made that up but, primarily because for this week's...